![kirby s adventure nintendo entertainment system nes rom kirby s adventure nintendo entertainment system nes rom](https://www.gamulator.com/img/roms/thumbs/super-mario-bros-3-nes-thumb.jpg)
Heading to the Fountain of Dreams, he saw the Star Rod, which powered the fountain, missing, and King Dedede swimming in the fountain's waters. So, the story is Kirby woke up from a nap, but has not dreamed. Of course it would save quite some time not having to reset the game, but the credits glitch just never happened in any of my no-reset tests I did in this TAS.Kirby's Adventure is a great side-scroller that expands on Kirby's Dream Land, taking what made the Game Boy title great while adding some new features. I just figured that going to 1-1 after finishing 2-2 and mixing for stone there, then doing the glitch in 2-3 was the fastest. If I had reset after 1-3, 1-4 or 2-1, I would have lost UFO and there weren't any opportunities for quick mixes right at the next stage's beginning. But no matter how it was planned, quite a lot of time would be lost. So this TAS needed to reset the game somewhere prior to entering 2-3, which is the level the credits glitch is done in. When the game is freshly reset, the credits glitch could be performed quite reliably. I noticed the glitch doesn't work very well when you played through a sequence of levels beforehand - which might be why my initial tests on FCEU didn't bear fruit because I didn't reset the game back then. I got the credits glitch to work by taking the savegame from JXQ's run when he arrived at 6-1, mixing for stone in one of the previous levels and then doing the glitch in 6-1. And I had it warp me into the level end sequence, then I got out of world 1, level 1's door and nothing was unlocked.ĭue to the nature of the glitch it will send you to the credits screen (by pausing on the same frame it crashes) almost all the time, or it won't at all. I had it play the world 1 intro and then warp me into world 5, level 1, room 2. The glitch thereupon crashes the game or makes it go to the credits sequence, rarely it can warp you to random places. This can only happen when moving into a body of water from below or from the side.
![kirby s adventure nintendo entertainment system nes rom kirby s adventure nintendo entertainment system nes rom](https://i.ytimg.com/vi/N4Hzbh94tLk/maxresdefault.jpg)
The glitch happens if you transform into stone kirby at the same time you are underwater. There are a lot of places like this and 2-3 just happens to have the first such place so it's the level the glitch is used in. By moving back into the water - from the side - he can do the glitch.
![kirby s adventure nintendo entertainment system nes rom kirby s adventure nintendo entertainment system nes rom](https://static.emulatorgames.net/images/super-nintendo/kirby-s-dream-course.jpg)
There is a very tight passage Kirby can move into, at the bottom of the screen. Inzult and CoolKirby console-verified the glitch and I did quite a bit of glitch hunting in order to find a way to do the glitch early in the game. I almost concluded it to be useless again, but by pausing the game at the same frame it crashes I could get different results and often it went to the credits sequence! So I posted about this in the forum topic to start up some discussion on it. Just a few days ago I looked at the video again, and tried testing it on FCEUX. Also, the player used either Nestopia or Nintendulator (I cannot remember which), so I considered it an emulation bug. This video which I found some years ago started it all! I deemed the stone glitch in 6-1 as shown in the video useless because in my initial tests I could make FCEU only crash and there was nothing more to it. (In the comparable sections, I saved about 5~6 seconds.) Used emulator: fceux-2.1.5-win32 This run goes to the credits 30 minutes and 57.30 seconds faster than JXQ's run, by using a new glitch.